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Wearable System Helps Visually Impaired Users Navigate

Wearable System Helps Visually Impaired Users Navigate

Device provides information from a 3D camera, via vibrating motors, and a Braille interface.

By Larry Hardesty, MIT News Office06.01.17


Computer scientists have been working for decades on automatic navigation systems to aid the visually impaired, but it’s been difficult to come up with anything as reliable and easy to use as the white cane, the type of metal-tipped cane that visually impaired people frequently use to identify clear walking paths.
 
White canes have a few drawbacks, however. One is that the obstacles they come in contact with are sometimes other people. Another is that they can’t identify certain types of objects, such as tables or chairs, or determine whether a chair is already occupied.
 
Researchers from MIT’s Computer Science and Artificial Intelligence Laboratory (CSAIL) have developed a new system that uses a 3D camera, a belt with separately controllable vibrational motors distributed around it, and an electronically reconfigurable Braille interface to give visually impaired users more information about their environments.
 
The system could be used in conjunction with or as an alternative to a cane. In a paper they’re presenting this week at the International Conference on Robotics and Automation, the researchers describe the system and a series of usability studies they conducted with visually impaired volunteers.
 
“We did a couple of different tests with blind users,” said Robert Katzschmann, a graduate student in mechanical engineering at MIT and one of the paper’s two first authors. “Having something that didn’t infringe on their other senses was important. So we didn't want to have audio; we didn’t want to have something around the head, vibrations on the neck—all of those things, we tried them out, but none of them were accepted. We found that the one area of the body that is the least used for other senses is around your abdomen.”
 
Katzschmann was joined on the paper by his advisor Daniela Rus, an Andrew and Erna Viterbi Professor of Electrical Engineering and Computer Science; his fellow first author Hsueh-Cheng Wang, who was a postdoc at MIT when the work was done and is now an assistant professor of electrical and computer engineering at National Chiao Tung University in Taiwan; Santani Teng, a postdoc in CSAIL; Brandon Araki, a graduate student in mechanical engineering; and Laura Giarré, a professor of electrical engineering at the University of Modena and Reggio Emilia in Italy.
 
Parsing the World
The researchers’ system consists of a 3D camera worn in a pouch hung around the neck; a processing unit that runs the team’s proprietary algorithms; the sensor belt, which has five vibrating motors evenly spaced around its forward half; and the reconfigurable Braille interface, which is worn at the user’s side.
 
The key to the system is an algorithm for quickly identifying surfaces and their orientations from the 3D-camera data. The researchers experimented with three different types of 3D cameras, which used three different techniques to gauge depth but all produced relatively low-resolution images—640 pixels by 480 pixels—with both color and depth measurements for each pixel.
 
The algorithm first groups the pixels into clusters of three. Because the pixels have associated location data, each cluster determines a plane. If the orientations of the planes defined by five nearby clusters are within 10 degrees of each other, the system concludes that it has found a surface. It doesn’t need to determine the extent of the surface or what type of object it’s the surface of; it simply registers an obstacle at that location and begins to buzz the associated motor if the wearer gets within 2 meters of it.
 
Chair identification is similar but a little more stringent. The system needs to complete three distinct surface identifications, in the same general area, rather than just one; this ensures that the chair is unoccupied. The surfaces need to be roughly parallel to the ground, and they have to fall within a prescribed range of heights.
 
Tactile Data
The belt motors can vary the frequency, intensity, and duration of their vibrations, as well as the intervals between them, to send different types of tactile signals to the user. For instance, an increase in frequency and intensity generally indicates that the wearer is approaching an obstacle in the direction indicated by that particular motor. But when the system is in chair-finding mode, for example, a double pulse indicates the direction in which a chair with a vacant seat can be found.
 
The Braille interface consists of two rows of five reconfigurable Braille pads. Symbols displayed on the pads describe the objects in the user’s environment—for instance, a “t” for table or a “c” for chair. The symbol’s position in the row indicates the direction in which it can be found; the column it appears in indicates its distance. A user adept at Braille should find that the signals from the Braille interface and the belt-mounted motors coincide.
 
In tests, the chair-finding system reduced subjects’ contacts with objects other than the chairs they sought by 80 percent, and the navigation system reduced the number of cane collisions with people loitering around a hallway by 86 percent.
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